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  1. A lot of school time has passed through me in this month, so it took me really long to adapt ramcharmap to 16px after figuring out that there is no such thing as a playfield in the 7800. Other than that, little Ninja hasn't yet received weapons, but he can walk on a 12-lined playfield now. Oh, I forgot that his sprites are totally glitched because I took out several unused images. I would fix it but Rev's walk cycle is yet confusing. There is also a bug that can get the main sprite to catch in between the lines of a recognized char thus allowing you to walk in the middle of the tiles. A decent/mediocre fix for now is to make peekchar only read the topmost line of the character that it's peeking instead of the whole 16.

     

    When Rev himself implements a way to scroll smooth and vertically, I will give him weapons, maybe put in some enemies too. If I implement enemies they will walk in random for three demos until I actually implement AI.

     

    Some advice: The TAB key ruins everything, no matter what. If indentation is important in your language, don't use TAB or it will be furiously hard to trace the error.

     

    gHzi70c.png

    Palette is kinda offset compared to 1st screenshot but i'm not focusing on that right now. Attachments below.

     

     

     

     

     

  2. Thought i'd mention on here I hit 250 subscribers this week and i'm giving

    some items away in a contest. Head over to my channel and watch the video

    if your'e interested.

     

    Thanks

     

    Cncfreak

     

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    LaXDragon
    Latest Entry

    First blog post. I'll use this to introduce myself. I'm LaXDragon, a looong time passionate collector of video games. I've been playing since I first laid my paws on a 2600 back in the late 70's.

     

    About 5 years ago I finally convinced my wife to allow me to take over a corner of our basement solely for the purpose of displaying and playing my collection. Prior to this it was mostly kept in storage bins. It started small, just an enclosed entertainment center with a few systems hooked up. In there was also my first MAME PC.

     

    First purchase was to get a cabinet. Problem is the ceiling in the basement is pretty low, about 6'8". That and there was not a ton of space. So I was limited in what cabinet I could get. Thanks to the dudes at Rec Room Masters, I was able to find a cabinet the fit the bill perfectly.

     

    MAME Arcade Cabinet

     

    While the original enclosed entertainment center kept things clean, it really wasn't "showy". So, I did some research, and got some ideas. Ikea sells these gorgeous red shiny bookshelves. With a bit of modding, (adding a backboard, some legs, and finally some interior lighting), I could really show off my console collection.

     

    System Unit

     

    Since then I've slowly been adding more art and tchotchke. My collection continues to grow as well. I regularly check my local thrift shops. I'll blog more about what games I've found, and blather on about the thrill of the hunt.

     

    Lastly, more information can be found on my personal home page where I also maintain a custom written database of my collection.

  3. The past couple of days have been pretty productive. I picked up an AtariWriter Plus eight and a half by eleven manual on eBay that came in an officially labeled envelope. I'm not sure what the story is with this but I saw it on eBay and picked it up for a few dollars. The envelope says it came with the program disk as well but it was not included with the auction. Not sure if this was something that was mailed out to user groups or something. That is now scanned and up on Atarimania.

     

    I also went back to my collection and scanned and posted the boxes for the AtariLab Light and AtariLab Temp modules. Plus I also added the cart dumps of both that were posted in the previously mentioned Cart Dump thread on Atariage. Thank you guys again for dumping these. I also posted pictures of all the gadgets that were included with each module.

     

    In addition to the AtariLab modules, I also posted a couple of more cart dumps and screen shots as well as ATRs and screen shots of Atari Planetarium. I had previously scanned and posted the manual so now the entry is mostly complete.

     

    I have a number of cassette programs I want to dump but I have to wait to get a stereo cassette player. I had two of them for years and never used them. I got rid of them last year but know I realize I need one. :( It shouldn't be to hard to find one though. I also made some recordings of the audio cassette included with the Atari Word Processor a while ago. I just have to decide were to post them since Atarimania doesn't have an option to include audio files. I would like to eventually record the language learning programs as well.

     

    I'm still waiting for a something called the Atari 400/800 Computer Technical Notes manual from eBay. It looks kind of interesting and looks to be an easy scan.

     

     

  4. Time for an update....

    In the year since my last TI99 update post to this blog, a lot has happened in my TI99 life. I bought a lot of games and cartridges for it. I bought a defective speech module from ebay that I got working. My floppy drives started to act funny, so I cleaned them and replaced the belts, but my DSK1 was still not working well, as determined by the disk manager II test utility. So, I went on a bit of an upgrade mode. Just for fun, I replaced all of the PEB LEDs with bright blue ones, and they look good. I swapped out my DSK2 to be DSK1 and replaced the LED in it too. The original DSK1 is a tandon type, and is still acting up. I am trying to replace it with some other type of floppy drive. The original DSK2, now DSK1, is the other type, MSI I think is the manufacturer, I forget the exact name.

     

    I then decided to upgrade the 4a as well. I did the alpha lock fix, the video fix, took out the power supply and added a plug so that I can use an old AT power supply as I figure it would give better voltages and voltage protection. I added a blue LED to it as well.

     

    Everything works fine, my only complaint is that the super bright LEDs I used look amazing in the PEB, as it has the small bezel that the light must shine through. On the 4a, it is too bright and a bit irritating....lol....so I placed a small piece of scotch tape on it for now... :-)

     

    I also bought a navarone port expander, so now I can have my extended basic, disk manager II, and another cart plugged in and simply move the selector switch. I love it.

     

    Also bought a Foundation 128K card. I got excited, thinking I could add 128K to the 4a, but alas, the card works as a 4 bank 32K card and in normal mode only works as a 32k card. Certain programs can take advantage of the other three banks to allow for a total of 128k. One such program is rapid copy, which apparently uses all the ram as a swap drive to help cut down on copying times. I still need to try this, which was included with the card.

     

    Next on my list is to make an RS232 Y cable, and try to get this thing to tele-bbs somewhere.

     

    I tried copying some cassette games to disk, only to find out the TI99 has a protection system built in to cut down on piracy. ARGH. There are probably ways to do it, just not high on my list right now to try and find out.

     

    That's it for this posting....

     

    Thanks for your time!

     

  5. Ok... so here is the deal. I am certain that most of my fellow vintage collectors already know this information. But in case you don't or in case you are new.. let me shed some light on a few things. I have been a seller and buyer on Ebay for a while now. And one of the biggest sellers of the old school market is the Atari 2600 system. Every 20 years or so the vintage stuff gets hot again. And right now, the 2600 is hot. And there were several models of this system. They all have a title. And it is as follows: 4 switch woody (woodgrain in front, 4 switches), Darth Vader (black front, no woodgrain, 4 switches), 6 switch woody (or called the light sixer, has six switches and woodgrain front). Then you have the Heavy Sixer which is woodgrain front but has a different look to the front end of the system. Consult the photo provided. This should clear it up for you.

     

    There were also Sears editions of the consoles. Atari gave Sears co. the ability to produce the systems and market them as a Telegames system. As far as I know there is only a light and heavy sixer models of the sears variety.

     

    So here is the rundown for the Heavy Sixer. The light sixer has a completely different look to the front of the system. The light sixer's front looks like the rest of the models. The corner is sharp. You can see this in the photo provided below. The Heavy sixer has a more rounded edge. Also the Heavy sixer is considerably heavier than the light. And the Heavy sixer is the only system that was made in Sunnyvale CA.

     

    If you see an add for a system on Ebay or anywhere else that says "heavy sixer" please check the photos. Not every seller truly knows the difference and will mismark the item as a "heavy sixer". Also... be ware of fakers who will take a reproduction sticker that says Sunnyvale CA and put it on any old Atari system and try to pass it off to you as a "heavy sixer". With all of the technology out there these days it is rather simple for someone to just print out a sticker and make it look like the correct label that the true Heavy Sixer should have. If you follow these simple steps you should have no issues finding the correct item.

  6. Hi there!

     

    First time ever I experienced a broken achievement/trophy:

     

    glitch.jpg

     

    As you can see, it is required to win 100 matches in MvCO, but even though it says I have 100/100 matches won, the achievement won't register.

     

    Greetings,

    Manuel

  7. It doesn't sound like anyone has ripped the ending song from RoadBlasters or the alternate title music from Toki. There are eggs to access both of them.

     

    In Toki, you can see and hear the alternate title egg if you hold option and up for the entire boot title sequence through the credits dropping on the screen. Also if you hold option and up during the continue screen you will get the developers (Bob Nagel, Robb Mariani, Matt Scott, and yours truly) button mashing inflatable heads egg, but there is no music for that.

     

    In RoadBlasters, there is a cheat that can allow you to get to the end very quickly. If you play the first level and crash into the first tree on the right with the A button pressed you will get the Ghost in the Machine egg with my picture (from 23 years ago, ugh). While on that screen you can press option to change the number in the upper right corner which will be the next level you play after pressing A or B to return to the game and complete level one. So set that to 49, press A, complete level one, and play 49 and 50 to hear the end music. There was no end music in the Coin Op as I recall, so we had Matt whip that tune up, I really like it. To see Matt's ancient picture instead, do the same thing but hit the first tree on the left in level one while pressing A.

     

    The music for both those and many other Lynx games was done by Matt Scott of Byte Size Sound. We've been friends since we were about 19 years old and he's made sound and music for video games on just about every console, handheld, and mobile platform ever made. If you are a game developer in need of audio, he is your guy! http://www.bytesizesound.com/ (sorry about the shameless plug, I just got his Christmas card and am feeling all Lynxy and nostalgic :) )

     

    Anyway, I hope those of you who haven't heard of these eggs enjoy them!

     

     

    Source: Lynx soundtrack rips

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    flashno1
    Latest Entry

    I found about 50 pounds of Atari Magazines from the late 80s. Anyone interested?

     

  8. Linky's Blog

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    Hello,

     

    I buy and sell video games every so often on Ebay as well as other things. I a currently selling a few Sega Genesis Games if anyone would like to take a look. Here is the link.

     

    http://www.ebay.com/itm/151205915425?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1586.l2649

     

     

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    I go to thrift stores on a regular basis to look for pre-nes games and vinyl records. I have found that video games from this era are very scarce where I live but with a little searching good quality Vinyl records can be found. I took a trip this week to the big city to look for boxing day sales. I arrived at Value Village around 3 in the afternoon and expected to find no decent Vinyl records. (The early bird seems to get the worm)

     

    To my surprise I ended up leaving with 11 records. I picked up Foreigner's double vision album. (Which I am listening to as I write this blog) Listening to this album reminds me of the double review the Angry Video Game Nerd did of the Colecovision and Intellivision. (Which with the vectrex are my favorite consoles)

     

    I also ended up with Foreigner's self titled debut album, Supertramps - Even In the Quietest Moments, Simple Minds - Real to Real Cacophony, Corey Hart's - Fields of Fire, Streetheart's - Meanwhile Back in Paris, The J. Geils Band - Love Stinks, Jack Green's - Reverse Logic, April Wine's - Stand Back, Bonnie Tyler's - Secret Dreams and Forbidden Fire, and The Kinks - Low Budget.

     

    I plan to use this blog as a way to share my pickups and what I think about various games and albums. I will also post when I do a new homebrew game unboxing for my youtube channel.

     

     

  9. I sent him an email regarding someone who chose to upload a documentary of his that he still sells. He actually bothered to reply!

    Thank you very much, I really appreciate you letting me know.

     

    Yars Truly, :)

     

    HSW

     

    Sometimes with developers my messages get sent straight to dev/nul. It's nice to see that he takes the time to communicate AND has a sense of humor :)

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    Hi every one i have no idea how to make a forum or if i even can so i guess im blogging im looking for complete in box games for my collection ovcourse of certian games im not just looking for any old crap i have most of my collection as just carts so im looking to see if i can find some cheap boxes and manuals and things online here instead of going to ebay. im not cheap its just that some people are trying to sell boxes that are in horrible condition for the most ubsurd prices i dont mind spending alot of money as long as what im getting is fair and in good condition also if you are looking for carts i have alot so shoot me what your looking for and i may have it

  10. Got to meet Theodus Crane (Big Tiny) The Walking Dead and Cindy Morgan ( Lora / Yori ) TRON today. Also was able to get some other The Walking Dead autographs as well as a Duck Dynasty.

     

    blogentry-3832-0-32230400-1382300675_thumb.jpg

    Cindy Morgan ( Lora / Yori ) TRON

     

    blogentry-3832-0-26785400-1382300683_thumb.jpg

    blogentry-3832-0-41569400-1382300684_thumb.jpg

    blogentry-3832-0-34978600-1382300685_thumb.jpg

    blogentry-3832-0-79349000-1382300690_thumb.jpg

    Theodus Crane (Big Tiny) The Walking Dead

     

    blogentry-3832-0-88376800-1382301021_thumb.jpg

    Jase Robertson, Phil Robertson, Willie Robertson, Si Robertson- Duck Dynasty

     

    blogentry-3832-0-43841400-1382300719_thumb.jpg

    Norman Reedus - The Walking Dead

     

    blogentry-3832-0-18208900-1382300720_thumb.jpg

    Chandler Riggs - The Walking Dead

     

    blogentry-3832-0-96494300-1382300725_thumb.jpg

    blogentry-3832-0-74963500-1382300730_thumb.jpg

    blogentry-3832-0-17878900-1382300732_thumb.jpg

    Michael Rooker, Norman Reedus - The Walking Dead

     

    blogentry-3832-0-22392800-1382300733_thumb.jpg

    Jon Bernthal, Sarah Wayne Callies, Andrew Lincoln, Laurie Holden - The Walking Dead

     

     

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    It is the one piece of good news that stands out in an otherwise grim Quebec fall. Video game developer Ubisoft Entertainment SA will invest $373-million over seven years and create 500 positions in Montreal. In a province that added a dismal 5,000 jobs in the past year, this private investment provides some comfort. But the change in fortune has a price for taxpayers, and it is not cheap. The Parti Québécois government is extending its already generous aid to the video game industry http://universe-journal.com/. The payroll tax credits, which can reach 37.5 per cent of an employee’s salary if the title that he or she is working on is also offered in French, are no longer limited in time. Quebec used to wean video game producers off the tax break three years after a title was released.

     

    This is a reflection of a trend that is changing the video game industry’s business model. Cheap or free online games that cater to a community of players are increasingly popular, be they one-hit wonders by independent producers or spinoffs of big gaming franchises. But video game producers need to use the insight they gain from players’ every moves to tweak their games on an ongoing basis. With this constant update, they can maintain the players’ interest and trigger so-called micro-transactions within the game. As the small transactions add up, the big money is made.

    This trend also explains why Quebec is extending its tax credit to the new trades of the game: community and network management specialists, business intelligence analysts, mathematicians and the like.

    It is only fitting that Ubisoft would be the first company to profit from these new rules. In Quebec, the French multinational is the one that got the ball rolling in 1997. Its lobbyist, the late Sylvain Vaugeois, convinced then Finance Minister Bernard Landry to grant Ubisoft generous tax credits in a bid to transform the province’s traditional manufacturing base into a creative economy. But local companies who envied the deal protested loudly, so the PQ bought peace by offering incentives to all the Quebec-based producers that qualified.

    The program proved wildly successful, and even the Liberals, who had denounced it while in Opposition, kept it when they arrived in power, even if they reduced the scale of the payroll tax credit in 2003.

    The video game industry now employs 7,400 people in the Montreal area, according to TechnoCompétences – Ubisoft alone accounts for over a third of them. When other Quebec studios are factored in, the province employs half of the Canadian video-game industry, which gave work to 16,500 people in 2011, according to a survey by Nordicity for the Entertainment Software Association of Canada. These workers, a little over 30 years old on average, earn around $72,000 per year.

    There is one drawback, however. Quebec’s success has fuelled the video game’s arms race. Provinces such as Ontario, American states, as well as European countries, like the United Kingdom namely, have sweetened their financial aid in recent years to attract these highly qualified, high-paying jobs. And the province has responded in kind.

    One can only congratulate the Quebec government for staying on top of the latest industry developments. According to Denis Langelier, media and entertainment tax practice leader at PricewaterhouseCoopers, no other province has been as amendable, even if some video game producers complain that Quebec bureaucrats are too finicky in the way they administer the incentives on a daily basis.

    But at the same time, one cannot help but wonder how far the province will go to nurture its video game industry.

    The current program cost taxpayers $128-million in Quebec’s last fiscal year. And from now onward, with the exception of the people who help with distribution, anybody who just so much as touches a video game will earn a subsidized salary, for as long as they are employed on that game. How much will this end up costing Quebec taxpayers? At Monday’s press conference, none of the ministers present were able to provide a figure or a cost-benefit analysis.

    And that is ignoring the direct subsidies that Quebec started throwing like a bunch of cherries on top of the cake. Ubisoft, which declared a net income of €66-million in its 2013 fiscal year on sales of €1.26-billion, received a $9.9-million subsidy this time around.

    If only Quebec were in good financial shape. The latest figure released Friday indicates that the province’s deficit has reached $1.8-billion in its first trimester. Despite the PQ’s promises, balancing the books for the year now looks elusive.

    At some point for the gaming industry, having a critical mass of schools, great talent and studios in a single city with affordable rent should be worth something. At some point for Quebec, enough should be enough.

  11. So lately I've been playing crap like Wii and Minecraft but now I'm leaving Minecraft behind and not gonna play wii so much and instead I'm gonna get out the 2600 and play my games again cuz I haven't played them in a FEW MONTHS. I'm also gonna have to play donkey Kong on my 2600 cuz I got it in June and STILL haven't played it (which is pretty sad :( .) That's all for now so SEE YA! :D

  12. Realizing the pattern -

     

    It seems like every time I stop collecting for whatever reason and choose to sell my video games whether I have to for money, just do it because I run out of space, or get some wild idea that storing everything digitally will be better for me in the long run I get this urge to start up again half a year later. It's like an impulse to buy things I am familiar with and remind me of good times. Those shiny golden Zelda cartridges for the NES; those colorful front covers and labels on any game; those neatly organized bookshelves just filled with items - they all "speak to me" in a figurative sense saying "we missed you, take us back please."

     

     

    Nostalgia -

     

    Some people look at nostalgia as a gloomy thing but for others it brings us joy. It depends on whether that nostalgia can be satisfied by getting those lost things back or not. For us who find nostalgia in gaming, music, movies, collectible toys etc. it's easy because most of the stuff can be found again. If our nostalgia is caused by longing for a person or pet we miss that is not as easy to deal with.

     

    If you think about it some of us collect because we feel nostalgic about the good times we had on a game system. It could be possible that years down the road, former collectors might become nostalgic simply about being game collectors in general if they miss the good times hunting for games they want.

     

    My memory is usually very good and detailed when it comes to my main interests so I get nostalgic about various points in time during my life instead of just one. Due to that fact it seems I am just quicker to snap back. It gets me thinking everything would have been better or easier if I never got rid of anything in the first place. Some of it just couldn't be helped when the adults in my home sold things at yard sales when I was a child or reclaimed gifts they had given to me because I stopped using them.

     

    Rebuilding, and tips for the new collector so you don't make my mistakes -

     

     

    The main thing I could tell myself I should have done differently was to save up a lot more money and buy the games and systems much more slowly. I'm still only 26 so I should have years to save up money, buy back what I liked and do a better job at using everything I buy. There is a sense of relief that many of the items have not changed in value much over the years; only a select few.

     

    Once you realize you want to collect games again in a different way, you tend to want to do a better job. You tend to want to keep things cleaner and more organized. Besides budgeting money and only using a percentage of leftover money each month after bills for collecting, there are additional steps I now realize will be necessary to make this nice:

     

    1. Set up storage space, display space and play space -

     

    Number one if you are going to collect something is to make sure you have a place to put it. In this case, the higher your ceiling the less cluttered the collection will seem. Your significant other will be more concerned about clean floor space to move around in than how tall you make your shelving system(s). It makes sense because we can walk around in a room, but we can't walk on the walls and ceiling. Make sure your type of storage is safe to use, sturdy and secure so your prized game collection will not fall on the floor in the case of an earthquake (right now, it looks to me like metal rack shelving will be easier to disassemble in case of a move, weigh less and have a sturdier footprint than wood). Another good idea is to use measurements or mock-up units the size of the items you are collecting to use as placeholders for when you do acquire those items. That way you will have the right size storage shelving at the start and not have to destroy and replace, sell and replace, or modify your unit later on. Knowing you will be able to hold everything you are looking for will ease your mind and make it so you do not have to worry about running out of space. Figuring this out ahead of time will also help you determine exactly how you want to display favorite or special items for all to see. Take note of odd-sized releases that will need their own unique display configurations (i.e. Earthbound and Mario Paint for SNES, Aladdin Deck Enhancer games for NES, Sonic & Knuckles cartridge only and so on). It is also wise to leave a little bit of extra room with a bookend of some sort in case a homebrew release you might be interested in or an unknown old rare game is discovered (as is the case with Atari 2600 sometimes), unless you would rather keep extra rare items like that in a separate place.

     

    2. Keep the storage, display and play spaces clean -

     

    This might be hard sometimes, especially when resisting the temptation to place items that do not belong onto the storage rack. If you use wood, you'll have regular dusting to do. If you use grated metal racks with a cardboard or plastic layering, not so much. If you want to leave systems hooked up those will have dusting or cord management to deal with as well. As long as you keep your storage area clean and in some kind of order, your significant other shouldn't be bothered about it or nag saying "this place is a mess." It helps distinguish the difference between a collector and a hoarder and you won't be accused of being the latter if you don't like that particular title. If you can find a way to keep things uniform it will look that much nicer.

     

    3. Buy or make protection for fragile items -

     

    If you are going to collect mint or very good copies of easily damaged items such as cardboard boxes it is wise to buy plastic box protectors, extra manuals, and spare cartridge/disc only play copies of the games to avoid damaging the boxes, cartridge labels, disc play sides, and pages of the manuals. Most of the time these extra parts only cost a fraction of the price you pay for a mint game so in theory if you can afford a mint complete copy, you can easily throw a few extra dollars down to protect your item from damage. Otherwise might as well buy one in "Good" or "Acceptable" condition to start with. Most of the time, the cheapest thing to buy separately is an instruction manual. If you don't find it necessary to buy extra game systems or cartridges just to keep a box from getting damaged, then the next best thing is to just always keep these things out of their boxes in a separate spot to minimize opening and closing the boxes. You only risk wearing out the more common part of the item that was intended to be used. Keep casually used, shared items separate from the mint complete storage section to prevent others in the household from messing up your good stuff. It's best to keep the shared games / play copies closer to your play setup.

     

    4. Create a checklist of your collecting goals so you can highlight or check off items as you go -

     

    For this step I use a digital checklist in Wordpad. That program allows me to add any new entries to the list and arrange them any way I want. I can highlight things in any color so I can color code its status according to my custom definitions. Years ago I used to print physical lists of all games for a system and highlight those as I bought games. Keeping a checklist will prevent you from buying multiple copies of the same thing by mistake if you don't want them. You can include everything that is available or you can set a smaller goal by only adding entries for games you want to play. If your checklist is digital you can always place new entries in between others whenever you find out about a new game you find interesting. Just remember to update your checklist and place the new item on your storage shelf as soon as you can so you don't forget about it and leave a mess somewhere else in the home.

     

    5. Set up some kind of rule to prevent yourself from straying from your goal -

     

    Maybe you don't want to pay over a certain amount for any game, or maybe you only want to collect or buy what you want to play. You can always buy random games to try but not count them as part of your collection or even give those games an entry in your checklist. My main rule this time around is to only try to get a collectible condition copy for games that I have completely mastered. This makes it so I actually enjoy everything I collect and defines everything I have that I haven't played through as a part of my backlog section rather than my collection. It separates my favorites from the stuff I just bought because it looked good, was cheap or came free in bundles and lots. It also gives me a direction to aim my collection funds for the month. People who want to collect everything probably won't have this same setup and will probably buy the first thing they see that they don't have like I used to, but it works great for me. If I want to buy something that costs more than my collecting budget per month, I can always choose not to spend my max and carry over the leftover funds to the following months.

    You can always make different kinds of rules for different systems or game types too. If you love RPGs or platformers you can give yourself an exception to always buy those complete, or buy all of that game type even if you haven't played all the games. You can choose to buy every Atari game you come across, but put restrictions on what kinds of Playstation 2 games you buy. Just tailor it to your interests and the possibilities are endless. You can even place restrictions on buying games for one system until your collection for a higher priority system is complete, then lift those restrictions for the next system. The rules you make for yourself are just to keep yourself focused so you don't give up.

     

    Conclusion -

    I believe these tips will help keep anyone from feeling overwhelmed by a collection or placed into a situation where they have to give something up. Being prepared, responsible, clean, organized and self directed is the path to success as a collector. Don't take too risky gambles - they are usually not worth the chance of losing everything and starting over.

  13. ...a přestože to už skoro vypadalo, že nic nestihneme, zase máme s MaPou příspěvek. Původně jsme plánovali už od jara, že uděláme něco většího, ale jak se blížil termín, uskromňovaly se i naše plány a nakonec jsme za posledních 20 srpnových dní usmolili variaci na známé téma. Nechci zatím nic prozrazovat, ale můžu říct, že MaPa měl docela dobrý nápad, jak pozměnit jednu klasickou hru a vlastně tak trochu převrátil způsob, jakým se hraje.

     

    Na své si přijdou fandové spousty barev, neboť jako obvykle ždímáme z atárka, co se dá (přes 20 barev na řádek), spousta DLIček, podbarvení přes PMG, dokonce i změny barevných registrů uprostřed řádku, no prostě klasický mapovsko-pgovský přístup, usilující o maximalizaci wow-faktoru :-)

     

    Hra je už prakticky hotová, ladí se poslední řádky kódu, pilně nám to testuje Solaris a přidal se i Fandal, takže nemám obavy, že by se něco pokazilo.

     

    Co se týče našich ambicí na umístění v Abbuc compu, byl bych letos poněkud střídmější - nemám ten dojem, že bychom vyrobili zrovna herní pecku. To jsme si ale před pár lety mysleli i o Ocean Detoxu, a zasvěcení vědí, jak to dopadlo :-) Na druhou stranu, neděláme hry, abychom vyhrávali soutěže, ale protože nás to baví a rádi rozšiřujeme knihovničku nových her pro náš milovaný systém. Takže nepohrdneme ani třetím místem :-)

     

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    Recent Entries

    I lucked out on a 1200 on Friday. Purchased as 'faulty display', showing incorrect colours. Done every test I can think of and spent a good while looking at the board and measuring signals and components and I cannot fault it at all. There seems to be an ever increasing number of people selling things on EBAY as faulty when they actually work fine.

  14. blog-0486417001372514660.jpg

    I purchased these from a friend who needed $$ a long time ago - I have no idea what they are worth and cant find much online about them. The majority of these the batteries have died. The Ms Pac Man Pen game does work and is actually kinda neat. I have instructions for a few of them but no boxes

     

    Sold as is.

     

    $25 plus shipping for the lot.

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