I got bored. I decided to make a cartoon. Welcome to the realm of existence Edgar and bob. I recorded the audio for this and then realized my computer needed to have a stupid update. So I had to stop what I was doing and wait a half-hour for it to update. Why does it do that? WHY? I bought the stupid thing, I would like to have the opportunity to be able to USE IT whenever I want. But nooooo.
When that was done, I then got the opportunity to draw all the stuff used in the thing and p
How I flashed CPLD chip on Incognito (with latest tweaked experimental Jed)
I made these notes to myself at the time I did this as it was a fairly involved process.
Please cross reference with the AA threads before you do anything but these are the steps that worked for me at the time to flash the Jed.
Note: for me after flashing the experimental Jed I experienced instability which was known at the time, (it was an experimental Jed after all), so I just fla
Shortly after the Atari was sync-ed up with the PO-33 using the joystick port clock output, the Atari MIDI output was connected to the PC MIDI input to monitor the data stream. I wish I could remember why.
That's when I noted that there was a MIDI clock ($F8) being sent from the Atari. I guess the manual wasn't lying. There was never much use for a MIDI clock to sync my arpeggiatorless MIDI equipment. Now I can see where it might be handy to sync the Korg NTS-1's and/or MicroKorg's
As I was getting my 2600 setup set back up, I ran into another issue.
I used an old Pelican S-Video switch to connect my 2600 (along with other S-Video components like my LaserDisc player and Dreamcast) to my HDTV. Well, I no longer have the HDTV, and the LaserDisc player and Dreamcast are likely to stay in storage for the foreseeable future, but I wanted to re-use the switch with my Sony PVM-14M2U monitor so I wouldn't have to keep swapping cables.
And while it sti
I discovered yet another bug, this time relating to the saving. I worked for an hour or so in vain when it hit me: I looked in the compile batch file and realized I didn't update the c file I wanted to use. It was compiling using the old c file I hadn't been changing. So I changed it. If there is no save file, I figured "why display 'continue' when you can't?" So when you open the file in an emulator without a .sav file, you'll now get this:
It still saves though if you open the new ga
So I attempted to make a video of Frank. I downloaded Bandicam and discovered that it had plastered a stupid Bandicam logo all over the video. I had to pay for that to go away. I reluctantly did, seeing as how the screen capture tool I had only did 30 fps while this did 60 fps. I recorded a 30 fps version and it was choppy as heck.
While I was doing the first one, I discovered another bug about Frank's animation not going if Frank reached a certain Y position. I have no idea why this
So I recently came across a couple of bugs in what I thought was the final version. So I fixed them. Now I have a second release candidate. Only one person asked for the first one. I don't know if it's because hardly anyone has a Game Boy emulator, or because my programs suck. Anyway, on Monday I will begin e-mailing homebrewers seeing if anyone wants to publish it.
I've been sleeping for the most part. I woke up at 8 a.m. because my leg hurt. I took my pills, ate some breakfast, rea
So, remember when I foolishly wrote this?
I guess two years counts as "some longevity".
Because yesterday, after recently moving back to Seattle*, I finally unpacked my 2600, hooked it up for the first time, and got this:
Looks suspiciously like the pics in that other blog post, doesn't it? (I'm assuming you clicked on the link. If you didn't... how do you know I'm not lying? Or maybe there's something really spectacularly awesome you're missing o
Good morning, this is a quick shout out for those that like Soccer Kid and plushies, there is one available on ebay currently...
They usually come like this. Bundled with a Telegames release of Soccer Kid for the Gameboy Advance. A good version too as far as I'm concerned.
Size wise as a plush, actually smaller than the Bubsy plush,
which is actually quite small shown here in comparison to a Sega Genesis cart, and various buttons.
Frank the Fruit Fly has been completed...unless someone finds a bug in it (no pun intended.) Last night I composed and put in an ending song. This morning I reset the code to start at level 1 and tested the whole game. It works great. But since I know everything there is about the game and how to solve everything, it didn't take very long. Now I need some playtesters to test it. Feel free to PM me if you want to playtest the game and I will send it to you.
So all in all it took from
Today I went to work on programming an ending in. I thought of an ending and put it in. I played the ending several times to make sure I got it just the way I wanted it to. Making changes, waiting a few minutes for it to compile (it is after all 8 banks' worth of code), played the ending, repeat. To make it easier on myself, I changed a bit of code so the game started at the ending.
I had to play through the whole thing in order to get to the ending once more. I fixed a bug about the
The Korg NTS-1 has 29 CC#s assigned to different parameters that get modified to define a patch. There are patch editor and librarians for the PC but none for the Atari 8. I feel the need for a patch editor that will adjust, save, load and transmit the CC# values to the NTS-1. It would also be nice to be able to save them into MIDI MUSIC SYSTEM voice files for importing them into MMS music projects.
There is one missing thing on the MTS-1 that the Atari MIDI interface needs to ma
So even though I hurt, I worked on Frank anyway. I programmed in the boss fight yesterday. Most of today was spent working on putting in the game over screen. I must have spent about 5 hours just on that. It FINALLY clicked and I got it done. Next I will put in the ending. I have an idea of what the ending will be, I just need to program it in. And compose some music for it. The final boss fight isn't really a fight, you just need to avoid rocks being thrown for 2 minutes.
Day 4 or so of my really bad stomachache? (I lost count) I guess putting a lemon in Frank the Fruit Fly didn't help. But I did put a lemon in the game. I had to redesign the lemon so it looked a lot better IMO. Originally it was all speckled, but I changed it so only the opposite end from the "sun" is speckled medium gray (the lemon is light gray.)
I also got rid of the garbled frame or so before the level introduction. The trick was to turn the display off when it happened. Only I w
TIBASE on the Geneve
In the updated .HD files for the Geneve emulation (in TI99RESOURCES) I’ve included a new TIBASE for the Geneve running from hard drive. It runs from the FDRIVE.HD (hard-drive 2) in HDS2.TIB. And (recommended) saves to the GDRIVE, HDS3.TIBFILES. It runs with the TI99 E/A Geneve module. (I tried to get it to run with the Geneve EXEC but the SELECT command kept blowing up the TIBASE when executed with EXEC.)
To run TIBASE from the Geneve I created a batch file
I went to sleep for a long time. I woke up at around midnight. I began working on my idea for the first boss Frank faces at the end of the game. I had quite the time with programming it in. I had to change background screens mid-action, so as a result, I had to turn off the screen to load a screen in and then turn it on. The result, while you can notice the screen does turn off for a few frames, it isn't too bad, so I think I have to keep it in (Any other GB programmers who can shed light on how
My stomach got worse. I've had diarrhea all night and my head still hurts. I woke up at about 8 p.m., so I'm wanting to go to bed soon. Before I fall asleep, I decided to start working on Frank the Fruit Fly. I've decided to start work on the boss today. The boss sequence will take up a few screens, so I got started on it even though I don't know how the rest of it will go. The bosses are giant bears. The first bear is throwing rocks at you. Then in the next screen, I'll make him sleeping and th
More Frank work. Today I found and fixed a problem with saving on levels 3, 4, 5, and 6. I discovered it after it wouldn't save the game after I beat the screen I made yesterday. I fixed it by making sure I call the save_game void was AFTER the get_level void.
I also made a screen involving a bird dropping an egg. Frank moves a little more slowly here, I did that to make it harder. I doubt birds are able to make eggs on demand just like this one does, but oh well. And snowmen and squ
I just made question #401 of my Quiz Wiz cartridge. After making over 400 questions, I had better be careful not to repeat any. I thought up of a couple that I had previously done before, so I didn't include them. I think I may need some help though, otherwise I doubt I'll ever get done. How did Tiger Electronics think up of 1,001 questions of a certain THEME? By the way, I started this about 2 years ago. But most of that time was not spent on making questions. I stopped for about a year or so.
It had not been a while since I fired up my NES controller - to - USB drive. So I put it in and played some Super Mario Bros. 2. I don't remember me sucking so badly at this game. It was either the controller's fault or the emulator's fault, but I was not good. Luckily I could enter Game Genie codes in Mesen. So that's what I did. All the stuff I remember still worked, and I discovered a couple of new things as well.
For example, the mushroom block stuck in the wall trick. If you pause the
I drew a couple of comics called "School Is Stupid". I decided to not put them on my comic website because I decided to do something else. So I'll put this here. It's horrible being old, I just turned 40, so I'm not exactly young any more. But it seems like a few days ago I was 20. Oh well.
I don't know. I was bored. When I get realllly bored, I draw stuff and perhaps share it on the internet in case a.) anyone cares, and b.) even though I stink at drawing. One of the reasons I decided