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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.


    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

    7. Atari VCS

      Discussion forum for the new Atari VCS console.

    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

    6. Vectrex

      Discuss the world's only vector-based video game console here!

    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

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    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

    4. Atari VCS (Redirect)   (4,342 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

    4. Free Games and More

      Spreading the Love with Free Games and other items.

    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

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    5. 6.7k
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

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    9. User Submitted News

      Please submit classic gaming news here!

  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

  • Recent Status Updates

    • Jess Ragan

      Gee, Nintendo's fighting really hard for the right to not sell you GameCube games on the Switch.
      1. This update has no replies.
    • Cebus Capucinis

      Tomorrow's menu: Pinoy Spaghetti!
      1. This update has no replies.
    • bent_pin

      Spotted on ebay. A fantastic label job that makes me giggle.
      I hope everyone has a nice laugh today.

      1. carlsson

        It reminds me of this cartridge that I gave away to a friend several years ago (and which I believe he put on sale later, as it showed up at a third party).

    • Charlie Cat

      Whoa!300K for a Neo-Geo AES game? Cheap! 
      1. bent_pin

        In that case, I'll take 5.
    • SlidellMan

      Dirk Eric Schulz presents Popeye Re-animated:
      Also featuring animation from Will Finn and Milton Knight. Honestly, I'm surprised that they would agree to this.
      1. SpiceWare

        Reminds me of Star Wars Uncut where they split the movie into 15 second clips and fans picked a clip to remake any way they desired. Some bits are really well done, others are a bit hokey. I loved one of the Tie Fighter scenes that was recreated using stop-motion animation with bow ties for the fighters. 
  • Recent Posts

    • Yeah, and I guess I'll never beat up my wife and kids while being drunk, then. 😔     Now seriously, you're being really pathetic, here. Just because you may realize you're wrong, then you have to attack me about stupid stuff? Your problem is because you're listening to classical music and eat foie gras, you think you're some kind of scholar, but you're not. You're obviously not aware of new movies, new music, and new video games, so you're an IGNORANT. Don't talk about things you don't know. Everyone who watches new movies, listens to new music, and play new games will confirm there's no decline in everything. There's a decline of savagery, that's all (and no, the world is not getting more violent, that's wrong too; it may look more violent because we're less used to it than people before, that's all).
    • I have SN30 8bitdo, It is seen as Xbx360. Maybe I like to shoot arrows with the dpad.
    • No idea what that site is.  The browser is correct, the site is not secure insofar as it does not use https, but http which is not encrypted.
    • I think checking a video game website every now and then is largely enough. That's how I discovered Donut Dodo, personally.   And it's a bit ironic that the press is dying while people complain they have no way of discovering new stuff. 😩
    • Unfortunately I have like zero time to work on TI projects lately. In my Stevie editor I have TI-Basic integration working, so getting something like that combined with the pico cart would be real fun. My dream is to have a full-screen basic editor, where I can jump between multiple “sessions”.  I have it working for the most part, if you look around in the forum you can find my Stevie development thread with some videos.  Jump into TI Basic, load or type a program, jump back to Stevie and the TI basic program gets detokinzed and shown in the editor, including file name it was loaded from. Hooked into the ISR to keep track of what is happening while in TI Basic.   Didn’t have time to work on the tokenizing yet, but that will come.   Having the possibility to run TI-Basic at hyperspeed would be magic. I really think that TI Basic is underestimated, because of XB and its enhancements there. For me jumping into TI Basic and back out, without losing the program in VDP, quitting to the TI title screen, back into the editor, and “resuming’ the TI Basic session by restoring VDP contents what an eye opener. This is all done with SAMS, so it was just a question of switching pages.   Anyway, looking forward how your picocart further develops. 
    • I tried adding a low pass filter using MCP601 but I got a lot of distortion. Maybe I've set it up wrong but I don't have many tools at home.   Then I tried connecting direct from the MSX output audio and it ended up so good and I am very happy with it.   So take the pre-amplied audio and you must be good. The sampling is made as 12bits then I discard the lowest 2 bits as noise "filter" and it is working good.        
    • @JetSetIlly We also have to make sure, that the disassembler continues to work as well as today for code and symbol files missing the new directives or having the symbol file ordered the old way.
    • The problem is, that the symbols are not coming with their physical ROM address. And they are currently (re)ordered, either by name or by (logical) value/address. Therefore you can have multiple symbols with the same logical address. So the disassembler can only make a best guess, which label belong to a certain address. I also wish this would work, but see above. Exactly. By creating groups with a certain meaning, we can solve that problem.  Looking at the DASM code, it seems like this would be a pretty invasive change. Everything is based on symbols, the physical ROM address is not available at multiple places. Maybe have a look at the code yourself.
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