So I was having some trouble with the mouth in the game. It kept flickering when it went from death back to the in-game. I had to work on this for several hours, trying various things to make it not do that, and I think I succeeded here.
I also made it so it's okay if you don't eat the burger. But if you do, you get an extra life. So the burger only appears when you don't have 2 lives remaining. You can download the game here.
I also made it so it gives me a .gg file instead of
Good thing I go by "Chris" because I couldn't fit "Christopher" on there. I lost count of how much mail I got addressed to "Christophe". I also made a change to the game. I put in a brief pause between deaths. That took a few hours to do because I couldn't figure out how to make the food stop. But I eventually did.
I got my R-Zone Super Screen. It does take batteries. But it takes 4 D batteries, something I wasn't expecting. The batteries that were already in there ha
So I'm looking at the title screen of my Game Gear game I have been making.
Which looks okay, but my name isn't very noticeable. So I decided to change the title screen. It then looked like this:
Which, while looking better, still left me with two unused colors. I figured I could use those colors to make the cookie look even better. So I just spent the last half-hour fighting with the thing and got this:
This cookie looks much better than the last one IMHO. So this
Changes to "Yum!" made in the past 22 hours.
added the hamburger in. The hamburger appears less often and can only be on the screen after level 1 and if you have 1 or 0 lives left.
made the inside of the guy's mouth darker.
added in a special sound for eating a hamburger.
drew different Brussels sprouts and broccoli sprites.
raised the score position a little.
Right now each level is 10 foods for testing purposes. I plan to raise it to either 50 or 100 when
I decided to work some more on Yum!, a game I was making, for the Game Gear. But I stopped working on it because it was too simple. Well, I thought long and hard about what would make the game better to play. Here is what I came up with.
First off, I decided I'm going to use different locales where the action takes place. For the second level, I designed a desert with pyramid and cacti. I know they don't really go together and you can't find cacti in Egypt, but oh well.
Deserts are orange. That isn't good. Why? Because I want to put a desert in the hamburger game for the Game Gear. And as it turns out, almost all junk food is also orange. I made a desert picture, put it in the game, and it was tough to tell where the onion rings were going because the desert sand was almost the same color as the onion ring. My solution: Make the desert brown. And to make sure people recognize it as a desert, I put in two cacti.
(It scrolls. There really are 2 cacti. I
Last night I worked on my Game Gear game. I think I broke it, so I went to sleep. I woke up this morning and tried to do the same thing again, only this time it worked. I thought I had broken the game after that because I tried to get rid of a long pause after you shot the chicken nugget, but I think I fixed what I had. I changed the background of level 1 back to the realistic clouds I had tried earlier. And I also changed the game over screen because I didn't like what I had before.
Today's Game Gear coding session was fruitful. I got the beginnings of a level 4 in the game.
The burger goes under water. Tomorrow I will compose some music for the level and then I will be done with level 4 and move on to level 5. In the ROM in the link of my signature, there is a level select cheat for testing games. On the title screen, press 1 for the level you want to start on. No presses starts you on level 1, one press for level 2, and so forth. I will probably remove this in t