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About this blog

My thoughts on everything.

Entries in this blog

The benefits of having a short name.

This: Good thing I go by "Chris" because I couldn't fit "Christopher" on there. I lost count of how much mail I got addressed to "Christophe". I also made a change to the game. I put in a brief pause between deaths. That took a few hours to do because I couldn't figure out how to make the food stop. But I eventually did.   I got my R-Zone Super Screen. It does take batteries. But it takes 4 D batteries, something I wasn't expecting. The batteries that were already in there ha

atari2600land

atari2600land in Game Gear

small burger.

Changes to "Yum!" made in the past 22 hours. added the hamburger in. The hamburger appears less often and can only be on the screen after level 1 and if you have 1 or 0 lives left. made the inside of the guy's mouth darker. added in a special sound for eating a hamburger. drew different Brussels sprouts and broccoli sprites. raised the score position a little. Right now each level is 10 foods for testing purposes. I plan to raise it to either 50 or 100 when

atari2600land

atari2600land in Game Gear

Thawing

I went out. I had to. I only had one pill left. So I went and got groceries, and went to the bank. After that, I went to the new Popeye's location in my area. I got twelve chicken nuggets and they even threw in some biscuit of some sort. So I ate it along with the very yummy chicken nuggets.   We are in a period of thawing out. There is still a bunch of ice on the ground but not on the roadways so I was able to get out and relieve myself of cabin fever. It's raining and it's not suppos

Eating cookies and pizza in different places.

I decided to work some more on Yum!, a game I was making, for the Game Gear. But I stopped working on it because it was too simple. Well, I thought long and hard about what would make the game better to play. Here is what I came up with.   First off, I decided I'm going to use different locales where the action takes place. For the second level, I designed a desert with pyramid and cacti. I know they don't really go together and you can't find cacti in Egypt, but oh well. Mor

atari2600land

atari2600land in Game Gear

A title is required, but I don't have one.

So I was having some trouble with the mouth in the game. It kept flickering when it went from death back to the in-game. I had to work on this for several hours, trying various things to make it not do that, and I think I succeeded here.   I also made it so it's okay if you don't eat the burger. But if you do, you get an extra life. So the burger only appears when you don't have 2 lives remaining. You can download the game here. I also made it so it gives me a .gg file instead of

atari2600land

atari2600land in Game Gear

Cookie.

So I'm looking at the title screen of my Game Gear game I have been making. Which looks okay, but my name isn't very noticeable. So I decided to change the title screen. It then looked like this: Which, while looking better, still left me with two unused colors. I figured I could use those colors to make the cookie look even better. So I just spent the last half-hour fighting with the thing and got this: This cookie looks much better than the last one IMHO. So this

atari2600land

atari2600land in Game Gear

The brown desert

Deserts are orange. That isn't good. Why? Because I want to put a desert in the hamburger game for the Game Gear. And as it turns out, almost all junk food is also orange. I made a desert picture, put it in the game, and it was tough to tell where the onion rings were going because the desert sand was almost the same color as the onion ring. My solution: Make the desert brown. And to make sure people recognize it as a desert, I put in two cacti. (It scrolls. There really are 2 cacti. I

atari2600land

atari2600land in Game Gear

back to the Game Gear.

Today's Game Gear coding session was fruitful. I got the beginnings of a level 4 in the game. The burger goes under water. Tomorrow I will compose some music for the level and then I will be done with level 4 and move on to level 5. In the ROM in the link of my signature, there is a level select cheat for testing games. On the title screen, press 1 for the level you want to start on. No presses starts you on level 1, one press for level 2, and so forth. I will probably remove this in t

atari2600land

atari2600land in Game Gear

Doing the same thing twice

Last night I worked on my Game Gear game. I think I broke it, so I went to sleep. I woke up this morning and tried to do the same thing again, only this time it worked. I thought I had broken the game after that because I tried to get rid of a long pause after you shot the chicken nugget, but I think I fixed what I had. I changed the background of level 1 back to the realistic clouds I had tried earlier. And I also changed the game over screen because I didn't like what I had before.  

atari2600land

atari2600land in Game Gear

Honey burgers

So I reached a milestone in programming this. I designed level 8 and put it in the game. I compiled it like I usually do and got a strange message saying there was no room for level 7 (and yet level 8 fit? How odd.) I had done it: I had "filled up" 128 KB. Wanting to have 10 levels, I decided to make the game 256 KB. I then compiled it and the message left, but my game was now doubled in size. I had banks 0-15. Banks 9-15 are completely empty. I put "filled up" in quote marks because there's sti

Working on onion rings

I love onion rings. Almost as much as I love hamburgers, pizza, and spaghetti. This morning, I decided to attempt to make the onion ring more visible on a real Game Gear. I decided to make it darker and fuller. This helped a lot. I also found during the boss stage there was a certain place on the screen where you could hide and never have the onion rings get you. So then also this morning I fixed that. There is no place to hide anymore. I burned the roof of my mouth a few da

atari2600land

atari2600land in Game Gear

Game gear stuff

So I discovered a bug in Yum! that caused me to give up on it. I turned my eyes back on Flying Hamburgers. I made a new background for level 4. I'm not sure it's clear where it takes place. So I'm asking you, where do you think this is taking place? I liked the music for levels 1 and 2. I made some new music for level 4. Now the music for level 3 (desert) seems out of place. I am wondering if I could make cool-sounding desert music.   I am hoping to make this the best g

atari2600land

atari2600land in Game Gear

Every possible situation.

I read somewhere a quote about game developers that said something along the lines of to be prepared for every possible situation the player can come up against. I took that to heart. I was working on my Hamburgers Game Gear game for 5 hours because of it. That got me wondering what would happen if a player got hit after shooting the 60th enemy, which would then normally make the burger go up to the boss. I had to fix that. I also had to fix the fact that the enemy's shot should still be on the

atari2600land

atari2600land in Game Gear

A purple mountain

I continued work on Flying Hamburgers for Game Gear. After I made a new song for level 3, I began work on level 5. This is a mountain. It's purple because I had judged it to be too white and then possibly be mistaken for clouds. So I changed it to purple because gray is almost like white. That and this is the Game Gear, so I can use color for it!   I have decided to break up the monotony of predictable enemy movements. So beginning on level 5, there is a random chance the en

atari2600land

atari2600land in Game Gear

Making Flying Hambugers better (part 2)

This is the new level 2. I also made a new song for it, experimenting with vibrato, which gives the music a (IMHO) "spooky" effect. I can't figure out how to do other effects because the tracker I'm using is quite hard to figure out even though it says in the readme that it's easy. For example, it doesn't say how to control the vibrato, I had to figure out by pressing a whole bunch of keys that E increases it by one. That would be a key piece of info, no?   I said in the pre

Onion rings work on New Year's Eve

I spent all my waking hours yesterday working on something that seemed simple at the time, but turned out to be a big hassle.   What I wanted to do in the boss stage was this: when the last hit was at the boss, have the boss disappear but make any onion rings that were shot from before the boss's death keep going. And when the last onion ring crossed the screen THEN have the level end.   I was so angry because I wasn't understanding why my code, which should have worked, wasn

atari2600land

atari2600land in Game Gear

Working on the boss

I worked on something again. I started work at about 9 a.m. and I just looked at the clock and it's 2:15 p.m.! Was it really necessary to make it be 5 hours to make the burger to be able to miss the boss shake? Really? The boss shake now moves up and down. I thought since it did this in the Virtual Boy version I'd figure I'd take a stab at making it do it here too. So what I did to make this huge milkshake mobile was make it part of the background and then have the background scroll u

atari2600land

atari2600land in Game Gear

A not-so-bossier boss

I made the boss easier to defeat by spacing out the onion rings more and making the boss smaller. The boss starts at the center when you first get to it and randomly starts going either up or down then gets into a regular pattern of going up and down. And by making the space between the onion rings larger (they originally were designed to be shot by the milkshake, but since the milkshake got smaller I decided to make the onion rings come from off-screen to the right and travel left),

atari2600land

atari2600land in Game Gear

February 29, 2024

It's the day that only comes on the calendar every 4 years today. Yep, it's leap day: February 29. Happy Leap Day everyone. I was working on my Hamburgers Game Gear game again a little earlier. Not on redoing levels, but a game play change. I made it so if the fry hits an onion ring in the boss screen it disappears instead of going right through it and ignoring it. I had a little trouble with this because the game kept freezing, but I eventually found the problem (or it fixed itself.)

atari2600land

atari2600land in Game Gear

Making Flying Hambugers better

I just got started redesigning the graphics for Flying Hambugers. Instead of real-life backgorunds, I'm trying ones I draw. I signed onto The VG Resource a few days ago, but nobody has replied. No one seems to care? Oh well. I don't have anything else better to do, so let's redesign the game. This is the new level 1. The score now has 6 digits. I took out the ending so it's a play until you die game. After you beat level 10, you'll go back to level 1, but after level 9 there are no ch

City burgers

The redo for level 6 is complete. A funny thing happened when I was compiling it: Banks 8-15 got completely empty. If this continues and I only need 8 banks to fit the game into, I won't add the other levels and just finish it as an 8 bank game. So we'll see where this is headed as far as its size. I just finished composing a new song for level 6. So now what I'll do is add new levels 7-9 (level 10 is okay) and add a game over screen and that will be it. Again.   Also,

Burgers on the beach

Started work on level 7 of Flying Hamburgers. With a new milestone: All 8 banks are less than half full except bank 7 has 50.42% free. I made it so even though I put a bank in a certain spot, when it compiles, it can go anywhere if you put "superfree" next to the section title. .section "initialize level 7" superfree So even though the section's code is in bank 5, I have no idea where it is when it compiles because it could be anywhere where it fits. It's like a huge jigsaw puz

atari2600land

atari2600land in Game Gear

Head in the clouds

I thought the boss screen in Flying Hamburgers looked rather sparse, so I decided to attempt to put some clouds in there. That was easy, but then I discovered the shots and the burger were going behind them. A whole bunch of sprite address rearranging then occurred and then I finally got the result I was looking for. It's amazing what adding just four sprite tiles does to the look of a game.   I also fixed the blackness (or sometimes whiteness) that appeared to the strawberr

More hamburgers!

I updated a couple more backgrounds and changed a couple more songs.   The first one is underwater (level 4) and the second one is a mountain (level 5). The first one looked a lot different because it had fish and a shark, but I redesigned the entire thing because I didn't like it. It looked like a 3-year-old drew it. Of course, all my drawings look like a 3-year-old drew it, but this especially. I replaced the fish and shark with rocks and seaweed. I've decided that I will add more l

burgers update.

So I worked some more on my Flying Hamburgers Game Gear game last night. I think I'm done with it now. I changed it so instead of it saying "level 1", "level 2", etc., it just says "new level." I didn't want players to get confused when they reach level 11 and it says "level 1." I also took a stab at designing a label (like I'll ever get this released. Ha!) I took an old label and changed it to say "Flying" instead of "En Route To Switzerland 2." I also found a bug in
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