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About this blog

My thoughts on everything.

Entries in this blog

Working on the boss

I worked on something again. I started work at about 9 a.m. and I just looked at the clock and it's 2:15 p.m.! Was it really necessary to make it be 5 hours to make the burger to be able to miss the boss shake? Really? The boss shake now moves up and down. I thought since it did this in the Virtual Boy version I'd figure I'd take a stab at making it do it here too. So what I did to make this huge milkshake mobile was make it part of the background and then have the background scroll u

atari2600land

atari2600land in Game Gear

Working on onion rings

I love onion rings. Almost as much as I love hamburgers, pizza, and spaghetti. This morning, I decided to attempt to make the onion ring more visible on a real Game Gear. I decided to make it darker and fuller. This helped a lot. I also found during the boss stage there was a certain place on the screen where you could hide and never have the onion rings get you. So then also this morning I fixed that. There is no place to hide anymore. I burned the roof of my mouth a few da

atari2600land

atari2600land in Game Gear

The brown desert

Deserts are orange. That isn't good. Why? Because I want to put a desert in the hamburger game for the Game Gear. And as it turns out, almost all junk food is also orange. I made a desert picture, put it in the game, and it was tough to tell where the onion rings were going because the desert sand was almost the same color as the onion ring. My solution: Make the desert brown. And to make sure people recognize it as a desert, I put in two cacti. (It scrolls. There really are 2 cacti. I

atari2600land

atari2600land in Game Gear

The benefits of having a short name.

This: Good thing I go by "Chris" because I couldn't fit "Christopher" on there. I lost count of how much mail I got addressed to "Christophe". I also made a change to the game. I put in a brief pause between deaths. That took a few hours to do because I couldn't figure out how to make the food stop. But I eventually did.   I got my R-Zone Super Screen. It does take batteries. But it takes 4 D batteries, something I wasn't expecting. The batteries that were already in there ha

atari2600land

atari2600land in Game Gear

Thawing

I went out. I had to. I only had one pill left. So I went and got groceries, and went to the bank. After that, I went to the new Popeye's location in my area. I got twelve chicken nuggets and they even threw in some biscuit of some sort. So I ate it along with the very yummy chicken nuggets.   We are in a period of thawing out. There is still a bunch of ice on the ground but not on the roadways so I was able to get out and relieve myself of cabin fever. It's raining and it's not suppos

Still working on Hamburgers

This morning was spent working on adding autofire. To use it, you hold down the button. Someone suggested that. I ran into some more bugs when I put it in, but I think they may be gone now. I thought about adding some lines in the grass, but I decided I didn't want it to look really busy, so I didn't. I'm using 15 colors, so if I wanted to, I could have even made them a different color.   I noticed the life counter was flashing 0 for a frame or so when it went to the game over screen.

small burger.

Changes to "Yum!" made in the past 22 hours. added the hamburger in. The hamburger appears less often and can only be on the screen after level 1 and if you have 1 or 0 lives left. made the inside of the guy's mouth darker. added in a special sound for eating a hamburger. drew different Brussels sprouts and broccoli sprites. raised the score position a little. Right now each level is 10 foods for testing purposes. I plan to raise it to either 50 or 100 when

atari2600land

atari2600land in Game Gear

Onion rings work on New Year's Eve

I spent all my waking hours yesterday working on something that seemed simple at the time, but turned out to be a big hassle.   What I wanted to do in the boss stage was this: when the last hit was at the boss, have the boss disappear but make any onion rings that were shot from before the boss's death keep going. And when the last onion ring crossed the screen THEN have the level end.   I was so angry because I wasn't understanding why my code, which should have worked, wasn

atari2600land

atari2600land in Game Gear

Oh no! Pretzels!

I love party mix. I got a couple of boxes of them. I was horrified by the amount of pretzels they put in this. It's like 3/4 pretzels! I don't want that many pretzels!   I put in pretzels in my Hamburgers Game Gear game. The pretzels start appearing at level 11. They move randomly. Moldy pretzels shoot potato chips at you. And it's almost 7pm and it's still light outside! I hate summer. It's horrible. I went to sleep at about 6am or so and woke up at 5pm. This is bad because

Noisy game

I discovered that the explosion sound didn't play when the autofire was happening. So I made it so you can't shoot until the sfx is done playing. Then I had to shorten each sfx so it doesn't sound and play awful. I also made it so if you touch the boss, you'll die. This was another change that had to be done with autofire. You can still get up right to the boss's face and autofire, but you'll risk getting hit by one of the boss's onion rings. I changed the colors to level 6's background so they'

More hamburgers!

I updated a couple more backgrounds and changed a couple more songs.   The first one is underwater (level 4) and the second one is a mountain (level 5). The first one looked a lot different because it had fish and a shark, but I redesigned the entire thing because I didn't like it. It looked like a 3-year-old drew it. Of course, all my drawings look like a 3-year-old drew it, but this especially. I replaced the fish and shark with rocks and seaweed. I've decided that I will add more l

More Game Gear fun

The Little Mermaid arrived in, how fittingly, a clamshell case. I worked on the palm trees in Hamburgers, making them more in-line and cartoonish than adding an actual picture of a palm tree cut down in colors. Bank 7 got completely empty, so I cut the ROM's size down to 128kb so now there's only 8 banks, 0-7. I've decided I'm going to keep the music the same from now on because I'm spent trying to compose new little 1-minute pieces of music using just 2 channels. (channel 2

Making Flying Hambugers better (part 2)

This is the new level 2. I also made a new song for it, experimenting with vibrato, which gives the music a (IMHO) "spooky" effect. I can't figure out how to do other effects because the tracker I'm using is quite hard to figure out even though it says in the readme that it's easy. For example, it doesn't say how to control the vibrato, I had to figure out by pressing a whole bunch of keys that E increases it by one. That would be a key piece of info, no?   I said in the pre

Making Flying Hambugers better

I just got started redesigning the graphics for Flying Hambugers. Instead of real-life backgorunds, I'm trying ones I draw. I signed onto The VG Resource a few days ago, but nobody has replied. No one seems to care? Oh well. I don't have anything else better to do, so let's redesign the game. This is the new level 1. The score now has 6 digits. I took out the ending so it's a play until you die game. After you beat level 10, you'll go back to level 1, but after level 9 there are no ch

If it's green, it shoots at you

I've decided not to pursue publishing this game with 2Minds. That's not to mean I don't want it published at all, it just means I need to find someone else to make Game Gear games. I made a few changes to the Flying Hamburgers game. I noticed that strawberry milkshakes (which are pink) shoot at you while all the other food that shoots at you are green. So I changed the strawberry milkshake which was pink to the same shade of green of the shooting sprites. I also made it so the bu

Honey burgers

So I reached a milestone in programming this. I designed level 8 and put it in the game. I compiled it like I usually do and got a strange message saying there was no room for level 7 (and yet level 8 fit? How odd.) I had done it: I had "filled up" 128 KB. Wanting to have 10 levels, I decided to make the game 256 KB. I then compiled it and the message left, but my game was now doubled in size. I had banks 0-15. Banks 9-15 are completely empty. I put "filled up" in quote marks because there's sti

Head in the clouds

I thought the boss screen in Flying Hamburgers looked rather sparse, so I decided to attempt to put some clouds in there. That was easy, but then I discovered the shots and the burger were going behind them. A whole bunch of sprite address rearranging then occurred and then I finally got the result I was looking for. It's amazing what adding just four sprite tiles does to the look of a game.   I also fixed the blackness (or sometimes whiteness) that appeared to the strawberr

Hamburgers in the desert.

I'm busy redoing the levels in Flying Hamburgers for the Game Gear. Today I did the music and background of level 3: the desert. Instead of modifying actual photography, I'm instead drawing the backgrounds. While it gives it more of a cartoonish look, I hope it's better, but I'm not too optimistic about it. I fixed the part where the burger was over the word "pause." I think I am going to add some more levels since about half the space is blank.   Since it's the desert, I th

atari2600land

atari2600land in Game Gear

Game gear stuff

So I discovered a bug in Yum! that caused me to give up on it. I turned my eyes back on Flying Hamburgers. I made a new background for level 4. I'm not sure it's clear where it takes place. So I'm asking you, where do you think this is taking place? I liked the music for levels 1 and 2. I made some new music for level 4. Now the music for level 3 (desert) seems out of place. I am wondering if I could make cool-sounding desert music.   I am hoping to make this the best g

atari2600land

atari2600land in Game Gear

Finally some success

So I finally got rid of the garbage display for a frame in the Hamburgers game. The solution was roundabout: I had to make a black, blank screen and have THAT be displayed for a frame or two. I don't know why it had to come down to that, but it did. I got this idea after trying to do it a "technical" way and failing. I'm guessing there probably IS a way to do that, but darned if I can find it out.   That work makes the game look a lot better than it did before surprisingly. So now I ca

Feedback

So I took some feedback. I posted the game over at SMS Power forums. I made some changes to the game. levels 1-3 will have either a shooting (strawberry) or non-shooting (chocolate) milkshake. levels 4-6 will introduce the pizza which shoots (green moldy) or doesn't shoot (plain). Also, the enemies can move faster. levels 7-9 will introduce the taco that also comes in moldy or regular varieties. Also, the enemies can move move up or down in addition to a straight line.

February 29, 2024

It's the day that only comes on the calendar every 4 years today. Yep, it's leap day: February 29. Happy Leap Day everyone. I was working on my Hamburgers Game Gear game again a little earlier. Not on redoing levels, but a game play change. I made it so if the fry hits an onion ring in the boss screen it disappears instead of going right through it and ignoring it. I had a little trouble with this because the game kept freezing, but I eventually found the problem (or it fixed itself.)

atari2600land

atari2600land in Game Gear

Eye

Sometimes I get so angry working on a video game that my eye begins hurting. When this happens, I have to lay in bed until I feel the urge to vomit. And then I go to the toilet and barf up all the food I ate that day. Well, that happened last night. But I discovered something: If I eat food while my eye hurts I don't have to wait as long for me to vomit.   What made me so angry last night was me trying to put in a pow! explosion graphic when the enemy got shot in Hamburgers. Oh, I coul

Every possible situation.

I read somewhere a quote about game developers that said something along the lines of to be prepared for every possible situation the player can come up against. I took that to heart. I was working on my Hamburgers Game Gear game for 5 hours because of it. That got me wondering what would happen if a player got hit after shooting the 60th enemy, which would then normally make the burger go up to the boss. I had to fix that. I also had to fix the fact that the enemy's shot should still be on the

atari2600land

atari2600land in Game Gear

Eclipse.

So there was a 20% eclipse here. Not anything like the 2017 one. I went outside with some 2017 glasses to see if I could see it. It doesn't look amazing over here. I heard on the news it's supposed to end at 12:19, but the peak was at 11:25. So I went out there and it wasn't impressive at all. Oh well.   I made some changes to the hamburger game. Level 5 especially. I changed the background. I made it look like this: I added some trees and more mountains behind them. I thoug
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