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About this blog

My thoughts on everything.

Entries in this blog

Level 10

Working on UUU for Odyssey 2 some more. Today's work was adding in level numbers. I had a really hard time wondering why it went from saying "level 09" to level "0:" instead of "level 10". I went back and looked at my code for Tunnels of Terror and found the answer: I was missing a key part of code: mov r5,#0 ; add 1 to score mov r1,#level ; point to score low byte mov a,@r1 ; get current value add a,r5 ; add r5 da a ; decimal adjust mov @r1,a ; store back Since I was adding 1 t

I don't know what to do!

So I was looking through my website when I ran across this project using the letter q that I forgot about. Luckily I have saved my .a48 (code) for the game just in case I forgot about it and wanted to look at it if I rediscover it (which I did). So I have come into a quagmire. I have a question: Which q project should I continue? Or should I work on both at the same time? I don't know. I know the Odyssey² needs more games like "Q", but at the same time, "Quirky Q's" is a lot more interesting to

Two ghosts

Spent all day working on getting a second ghost in level 2. I finally suceeded, but noticed it wasn't moving. So I spent about 3 hours getting the ghost to move. I think I finally did. I noticed something though: when the guy keeps banging against the wall, the game slows down. I made it so that only happens on level 1. Because level 1 is done and I don't know how I fixed it. I'll make it a "feature". The score is missing and I know why. The life counter starts at 0 and I know why that

New Odyssey² project: Dynamorb

This wizard is under attack by lots of mean evil creatures. What's more he's stuck inside different mazes! His only protection is the Dynamorb, a big ol' orb of force he can summon and hurl at those dumb enemies. (You'll have to use your imagination a little.)   So I added shooting the Dynamorb into my game. To throw the Dynamorb, you just press Action. I mean, how easier can it get? I had a version, but shooting diagonal was a little wonky, so I fixed it. I tried adding a ra

Another boring Saturday

I decided to replace the olive oil cup with some magic potion. I had to do some squeezing in to replace the potion in level 1 since it takes up two sprites instead of just one to draw it. But I eventually did. And I have half of level 2's bank left. The magic potion bottle restores your health. I slept and slept. I went to sleep at 3pm yesterday and didn't get up until 9:30 am today. But I can sleep all the time if I wanted to.

Flies on Odyssey² (August 21, 2023)

I had a version working with three flies, but as I suspected, the Odyssey 2 could just not handle three flies without making the swatter flicker when it was near the top. So I deleted the two flies and made it a little better. It works on an Odyssey 2 since I tested it on it. Not very much color, is there? And when I was done discovering it only could handle one fly, it was time to go to the appointment.   I just got back from the ultrasound. They kept having me hold my breat

Whack-an-O

More work this morning on X Vs. O. I was working on something else yesterday night and I looked at the clock only to discover it was almost 10 in the morning! So I went to sleep at about 11 last morning and woke up at around 11pm. Last night was spent trying to make the X vs. O game be sane. The reason for the insanity: I had put in to make the score be 0 since it was displaying garbage a long time ago. I fixed it and now everything (should be) working fine.   So I decided to work on t

Reverse insomnia.

I have a disease called "reverse insomnia" now. I made it up, but I still have it. It's when once you go to sleep, you don't want to wake up. I fell asleep at about 2 a.m. last night. I got up briefly at around 4 p.m. or so and then went back to sleep and didn't wake up until 7:30p.m. But the problem is, if you told me to go to sleep now, I could sleep for a long period of time. But since 7:30 I have been fighting to stay awake. It led me to the Quirky Q's program.   I thought I was do

X vs. O - the classic rivalry (part 5)

Decided to quit working on the Game Gear Hamburgers for a bit. This because I had an idea for the fourth and final game in X Vs. O. I had always wanted to redo Fatso! for the Odyssey 2. Now I think I will here. He can walk around. I don't know why I had to spend hours longer than I had anticipated just to get him walking around the screen, but I eventually got it the way I had wanted it to work. I don't want to go back and fix the Shoot-an-O game to put in the x-walking animation. So

X vs. O - avoid-an-o

I tried to make it look better, but the computer was having none of it. It just gave me a blank screen after I attempted to put in the fancier screen drawing code. I tried moving stuff around. Nope. So I am forced to make it look like this: The next thing I need to do is add a score and some X's to help. The O's are to avoid and the X's are to touch. Imagine a semi-"Fast Food" clone. I wanted to redo Fatso since I have learned so much stuff since then (Fatso! was my first-ever Odyssey

X vs. O - bop-a-letter

I started work on the bop-a-letter game. I was having trouble with the randomness until I realized "Hey! I don't need to use the seed stuff in this bank!" So I didn't. I used instead the timer. And now it works good. There is still a lot of work to do, but it's a good beginning. I decided since the player is reaching for the 3 button on the console to not start the game right away. So an ACTION button press starts the game up. There are Os to bop and Xs to not bop. I need to make

Third floor, onyx

I tried to make Yars' Revenge on the Odyssey 2, but I got to the point where I was going to put the qotile in the game. So I put the qotile in the game but it doesn't move in lock step with the shield characters like I wanted it to. I tried putting the qotile drawing code in various places, but nothing seemed to work. I guess I'll pick it back up later as I wanted to work on Odyssey 2 coding, but not with tiny issues like that not working the way I wanted them to.   So I went back to w

Gimme a P!

So with my Game Gear game finished, I went back and resumed work on my X Vs. O game. I think the problem with my Game Gear programming is due to me not having good drawing capabilities. So I turned to real-life pictures. But I guess I didn't do very well with that. So I decided to turn to a console that you don't need a drawing skill to work on: The Odyssey 2.   I thought why not make the Os characters. I had it working but then I remembered that characters can't overlap each other. So

1 On 1 Soccer

So I made a game called "1 On 1 Basketball" for the Odyssey 2. I felt like I should make a whole bunch of "1 on 1" Sports titles. Even though they already have been made. A while back I began work on a game called "1 on 1 Soccer." I gave up or quit working on it for some reason. Well, I got back to work on it today. I made it so that the longer you press fire the longer you'll kick the soccer ball.   I don't know if there is a soccer game like this yet for the Odyssey 2 or if they're a

Mind your ps and qs

I came back to work on my Odyssey² game again. I was working on a version of Oranges only involving letters. You control the X and he must rescue the ps and avoid the os. Occassionally a Q comes up you don't have to get, but if you do get you get 20 points for it. This is all part of my X vs. O game I have been working on. I've used up about 1,400 of my available 2,048 bytes in the bank where this is located. Lucky for me, I'm pretty much almost done with it now that I've added the Q.

1 On 1 Soccer: bouncing around

So I thought that would be a simple thing, to make the ball stop when it hits a player. But it turned out to be a very long complicated process. I thought I was done at around 3 a.m., so I went to sleep. I didn't get up until about 2 p.m. I checked something on it and found I wasn't done. So I worked until about 6 p.m. fixing things. It's about 6 p.m. right now. It is so hot in here. It's 58 degrees right now. And what's worse I have a full head of hair.   NOW I am at a stopping point

Ghost buster.

So I worked some more on Pac-Line. I fell asleep at about 3 or 4 a.m. unexpectedly and woke up at about 1 p.m. And then I went to work some more on it. I added the score and a ghost. I changed my lightbulb and tested version 4a on my Odyssey 2 and it works just fine. So now I will stop for a few days because I've been working on this a lot. I'll go back to working on some other project I have going on since I have way too many at the moment. I've reached the half-way point in space, b

Mind your qs

I tested the game yesterday last night. It had a whole bunch of issues on a real Odyssey 2 that I needed to fix. I spent two hours trying to get the score not to go wacko when the q wasn't on screen until I discovered I needed to set the Q y position when it's not on the screen. I haven't run into that problem before. I got rid of the steps sound last night, but I woke up today and just tried to get them back in. Success, except the Q sometimes disappears mid-screen. So I am going to turn it int

Good news/bad news

First the bad news: The light bulb in my room finally burned out. It had been on constantly for the past at least 3 years. I got one of those special bulbs that last longer. And boy they sure do. I got a bunch of the light bulbs I need (hopefully they will work). I can't change it now because it's almost 11 p.m. and so it's really dark in the house. So I'll wait until morning so I can see better. Man it's dark in here.   Now the good news. I worked on Pac-Line last night. I started at

It's finished.

So yesterday I worked on getting the ghost edible. And this morning I put in some remaining sound effects. And then I have it: It's all finished. Now we go through testing. Now I will reveal the final name I decided on naming it.   While I was bored, I began drawing a label for the game in case I was going to finish it. I didn't want to name it anything with "Pac" in it. I was thinking of something else when the name "The Horrible Ghosts of Uranus" popped into my head. So I drew a labe

Power dot

So the game urged me. "Chrisssss....wooooork on meeeeee". But I did just a little work. The most horrible part, the part I dread working on due to its complexity, still remains.   I put the power dot in the game. If Pac-man, er, Mr. Yellow, eats it, the ghost turns blue. When the ghost is about to turn back red, he'll blink white thrice, then turn back red. That was sort of simple. And I have about 700 bytes left to see if I can enable collision detection on the ghost. You'l

Brainstorming Paku Paku on the Odyssey²

So I've been wondering if I can make a halfway decent version of Paku Paku (a.k.a. "Pac-Line") on the Odyssey 2. If I were to do this, here's what I'd do: I'd use the 12 characters for the dots. Here's a time when I wished for 16 characters. Of course I could use the quads, but... I'd use quads for the score. Quads 0 and 1 for the score (8 characters), and Quads 2-3 spell out "Pac-Line" (also 8 characters.) I'd make Pac-Man be sprite 0, the ghost be sprite 1, and the power
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