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My thoughts on everything.

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A trip down memory lane.

So I found my USB NES controller last night, so I decided to play some NES games. First, I wanted to see how many points I could score in SMB again. I must be slipping since I remember getting >800,000 in a NES HSC a long time ago. Next I played SMB2. I found this sort of interesting and didn't know was possible: Mushroom blocks stopping for cherries. Thus making one float in mid air for no reason. And apparently the continuity of the Mario series is all screwed up since

Finishing up again.

So I went ahead and made the last changes. I got an idea for the museum screen. I made it like the old Atari 2600 homebrew "Elevators Amiss." This is definitely not a wheelchair-accessible museum. I also made it so the music doesn't stutter while the flying boxes are hitting you for long periods of time. I am guessing the limit for sprites on a certain row is 10 (same as the Game Boy) since it can reach that and do it without flicker. I also found that the layout of the grocery s

atari2600land

atari2600land in NES stuff

Stupidman Redux

I like feedback on my games. It helps to make them better. So when I got some that I agreed with about the game's maze parts were too boring (for lack of a better word), I agreed and decided to get rid of two of the three of them. Today I worked on replacing the hideout maze with this. It is a lot like the giant's room in Jack and the Beanstalk for the Odyssey 2 I made. Differences: the boulders fall down instead of being thrown across. instead of starting over in the s

atari2600land

atari2600land in NES stuff

Behind the SceNES - Super Mario Bros. 2

It had not been a while since I fired up my NES controller - to - USB drive. So I put it in and played some Super Mario Bros. 2. I don't remember me sucking so badly at this game. It was either the controller's fault or the emulator's fault, but I was not good. Luckily I could enter Game Genie codes in Mesen. So that's what I did. All the stuff I remember still worked, and I discovered a couple of new things as well. For example, the mushroom block stuck in the wall trick. If you pause the

atari2600land

atari2600land in NES stuff

Working on Stupidman: Act V

I decided to spruce up the title screen. In doing so, I may have figured out how text displays on the screen, at least in CC65. I had a hard time making it display the word "in" (the blue circle before the subtitle). I also was able to put in the copyright symbol. I designed the font for the text myself, but I don't think I did a very good job, so I may change it. And, also I worked on Act V. Mr. Germ, having sensed Stupidman on his trail, has unleashed the giant peas to

atari2600land

atari2600land in NES stuff

Beginning Act V

I began work on Act five of Stupidman. A neat thing I did was make the clouds move left slower than the tree, so it looks like a faux parallax scrolling thing. I made a new song for this act. All I have left to do in the song composing department is one for Act VI and one for the ending. That's not to say I don't have a lot of work ahead of me, I do. I think Act VI will be a challenge because Stupidman has to shoot while dodging Mr. Germ shooting at you, and it'll be a fight to program

atari2600land

atari2600land in NES stuff

Yes new music.

I put in the new song after wasting a day trying to use the wrong program to convert the music to the correct format. I was using FamiTracker when I should have been using FamiStudio to convert the songs. I forgot that I needed to do that. So now what I need to do to put in more new songs is remember to use FamiStudio to convert the data to the correct song. But I can't get how to use it to compose, so I need to use FamiTracker. So I thought I also needed to use FamiTracker to convert it. Makes

atari2600land

atari2600land in NES stuff

No new music.

So I wasted a whole day trying to put in a new composition. I tried and tried but it just wouldn't cooperate with me. So I'll have to give up on that since nobody seems to want to help me on Discord. One thing I did do was make the score more visible. Another thing I did last night was make an intro for the act. But I guess I won't be able to add any more music since the compiler is being a jerk and hating me for no apparent reason.   I have an idea for the final bo

atari2600land

atari2600land in NES stuff

Stupidman act IV

So I think I completed for the day what I set out to accomplish today: Make a grocery store where Stupidman can walk around in. It's a lot like the museum. One thing I need to do tomorrow is set up the intro to the act where Stupidman arrives at the grocery store. Another thing I need to do sometime is make a new song for the supermarket. But my head hurts so I'm going to quit working for today. I designed the supermarket by drawing it in Photoshop. The gray room is the goal (where the

atari2600land

atari2600land in NES stuff

Behind the SceNES - Pac-Man

I saw Pac-Man at the game store last week. Not knowing whether I had either Pac-Man or Ms. Pac-Man, I bought it. As it turned out, I already had Pac-Man. So now I have two. (Pac-Men?) Both are the Namco version, not the Tengen one (although I do have a Tengen version as well.) If I ever get around to it and if anyone wants my extra, I want to eventually sell it. So the Pac-Man cartridge had been sitting in the kitchen counter for a few days. I thought "I'd better hook up the NES and play the thi

atari2600land

atari2600land in NES stuff

a better Stupidman title screen

I made the title screen to Stupidman even better.   So what I did here was kind of hard to do. I had to make the dot in the i like I did because if I didn't the head would end up with green hair. I think now I've done enough tinkering with the title screen and act 3 screen so now I can begin work on act 4. I used to have an exclamation point at the end of "Stupidman," but I got rid of it and it looks a lot better without it.   Stupidman was one of my earliest comics, whe

atari2600land

atari2600land in NES stuff

The return of Stupidman!

I spent three hours of coding Celery and geting nowhere. Then I decided to stop. But then I got bored. So I thought about what projects I have: Frank the Fruit Fly (Game Boy) Adventures of the Stalk of Celery (Channel F) Flying Hamburgers (Game Gear) But there was one I had forgotten about. I had not worked on it since January. Why, it's Stupidman in: A Date To Remember (NES) So I resumed work on that. I needed to ease myself back in NES programming since I ha

atari2600land

atari2600land in NES stuff

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