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About this blog

My thoughts on everything.

Entries in this blog

That didn't last long.

I tried to get my Pokemon Mini game so it wouldn't do this sometimes: But I have decided to give up on that because I can't. Last night I had an idea for a banana joke (for my banana joke book). I lived dangerously: went to sleep and hoping I wouldn't forget all about it. I woke up a couple of hours ago and just now put the following joke in:   What color is your back when you slip and fall on a banana peel? Yell “Ow!”   Too bad it's only one joke I thought up

atari2600land

atari2600land in bananas.

The brown desert

Deserts are orange. That isn't good. Why? Because I want to put a desert in the hamburger game for the Game Gear. And as it turns out, almost all junk food is also orange. I made a desert picture, put it in the game, and it was tough to tell where the onion rings were going because the desert sand was almost the same color as the onion ring. My solution: Make the desert brown. And to make sure people recognize it as a desert, I put in two cacti. (It scrolls. There really are 2 cacti. I

atari2600land

atari2600land in Game Gear

Doing the same thing twice

Last night I worked on my Game Gear game. I think I broke it, so I went to sleep. I woke up this morning and tried to do the same thing again, only this time it worked. I thought I had broken the game after that because I tried to get rid of a long pause after you shot the chicken nugget, but I think I fixed what I had. I changed the background of level 1 back to the realistic clouds I had tried earlier. And I also changed the game over screen because I didn't like what I had before.  

atari2600land

atari2600land in Game Gear

I'm making a book.

I've been making a book with rebus puzzles off and on (mostly off) for the past 2 1/2 years. The ultimate goal in all this is to create enough puzzles to fill a 36-page booklet with them and the answers. I have been doing a little research about what to call them. I ran across a page where they're called "Wuzzles" but that seems to be a registered trademark. Which is too bad because I was going to call my book "Attack of the Wuzzles." So I used google and it says they're traditionally called "Re

atari2600land

atari2600land in personal stuff

More bug fixes.

Another playthrough and I found a bug. The game froze if you hit the back of the cat's throat. I fixed it. Then I found another bug pertaining to the window at the beginning of level 5. Then I fixed that and made some more changes to the code. I had to shorten the song in level 2 to make all my changes fit. I have 2% free in that bank. I made the health score save instead of resetting to 100% if you restart the game.   I think I got rid of all the instances where spritess "flash" on th

Bug fixes.

I have to give up on the Odyssey 2 game. It's being a stupid jerk and not working right. So I gave up on it. Why get angry if the stupid idiot computer is being stubborn?   Someone discovered a bug in Frank the Fruit Fly. I was like "oh great. " But in going to fix it, I discovered how to warp to a screen that needs fixing. It involves going into Emulicious and changing the .sav file with the Memory Editor. Which will help immensely if there are any more bugs that need to be fixed. So

Q

I don't like the letter q. It seems so redundant. You could just as easily spell "quick" as "kwick" and if you say both, none would be the wiser as to their spelling. So am I an alien? I am going to make a game called "Q Haters" for the Odyssey 2. If you press 1 at the "SELECT GAME" screen, you'll start the game. All I have is a level intro screen that in my opinion looks rather cool, like you're going down a tunnel, which is what I wanted it to look like. And I plastered the words "NEW LEV

Updating the menu.

So I decided that the gnome game shouldn't be gnomes, but Nintendo got it right about the octopus. So I redesigned the game and made it an underwater scene. It now has eight possible tentacles to go down and attack the celery. Not only do squids and stuff have 8 tentacles, it's also a good number for computing with, dividing evenly into 256. And I renamed the game since I moved it to the ocean. And that meant redesigning the menu. I found a whole bunch of stuff that could be changed in order to

Designing a menu.

I decided to break up into indivisual games the games in Adventures of the Stalk of Celery, my Channel F game I was making. I got the urge to work on Channel F for no apparent reason again. I sure do wish I had a flash cart for the Channel F. Anyway, the cartridge's menu looks like this: I think I will need to make the screen thinner and more centered for it to all fit on the screen. And now my eye hurts. Not that it was hard, my eye just starts hurting for no apparent reason sometimes

Frank the fruit fly - 12/28/2022

Had a good xmas. The cat seems more adventurous now. She goes in my room sometimes and walks around. But we still don't know where she hides. She is good at hiding. Hours at a time. I worked on Frank the Fruit Fly some more. It hit me that the game did not have a PAUSE function. So I put one in. And then the animation broke when Frank got to a certain y position. So I spent all morning fixing it. I got up at about 4:30. I've been working here for 6 hours trying to make it all work. If you'd

Cat.

Let me tell you a story. One that ended, oh, about a half-hour ago.   After our dog of 9 years Zoe passed away this September, mom got pretty lonely (like I'm chopped liver?) She needed some companionship while I was sleeping, I guess. So two days ago, some friend brought a cat over. Well, this friend's son did. We let the cat out. And two minutes later, she was gone. We looked for her, tore up pretty much the whole house. Nothing. We began thinking that she might be outside which is b

atari2600land

atari2600land in personal stuff

Going Bananas - game #2 (part 2)

I thought to myself, "Wednesday was going to be good weather wise, why not work on this some more?" It took HOURS to get the scanline problem fixed for now. Every time I add something, I need to redo the dumb scanline so it's a steady 262. Sometimes it takes an hour, sometimes more. This time it was more. But I finally got a box (the ball) moving left in a "random" lane. I now have 355 bytes remaining. They're still threatening us with a "winter storm" with ice and crap tomorrow (no sn

atari2600land

atari2600land in Atari 2600

Going Bananas - game #2

OK. So I am mostly done with "Oh Well," the first game in my Going Bananas cartridge. I want to put 3 1k games in one cartridge along with a 1k menu to choose between the games. Pressing the reset switch at any time will take you back to the menu. But I'm getting ahead of myself now.   We here are poised for a big ice storm Thursday with the possibility of power outages due to the 1/4-1/2 inches of ice we're expected to get. I don't want to be almost done with something only to have th

atari2600land

atari2600land in Atari 2600

Zyx 1k (part 2)

So I worked a long time last night on this game. I went to sleep at 5 a.m. and woke up at about 5 p.m. I turn the news on and they're threatening us with a freezing ice storm. The furnace gave us an error message this morning (computers!) but it gave up scaring us and started working again. If the power does go out, we have a gas fireplace to keep warm. But I hope it doesn't come to that.   I worked on Zyx 1k some more today and put everything on yesterday's list in the game. With 1 by

atari2600land

atari2600land in Atari 2600

Zyx 1k

With all this talk about Zyx, I decided to go back to the Atari 2600 and work on my Zyx in ASM project I had started. I thought "I wonder if I could do this in just 1k." Reminiscing about the old 1k/2k/4k minigame compo, I went to work on it. I updated some code. I put in use of the reset switch. I then compiled, hoping it would all fit there.   I have 318 bytes left. That should be enough to put in at the very least sound effects. I debated a long time over white or black ba

atari2600land

atari2600land in Atari 2600

the next return of the Ugly Uppity Umpire

So with Frank the Fruit Fly finished, I need to work on something to make me not bored. My thoughts returned to the Ugly uppity umpire game I was working on for Game Boy. I have decided to return to work on it. I found a few flaws that I fixed and everything should be okay now. Now I can go back to work adding new stuff when I think of things.   I added some stuff I thought of in Frank the Fruit Fly here as well, like only displaying NEW GAME when there's no save data, and adding in CO

Idle hands are the devil's workshop.

I got bored. I decided to make a cartoon. Welcome to the realm of existence Edgar and bob. I recorded the audio for this and then realized my computer needed to have a stupid update. So I had to stop what I was doing and wait a half-hour for it to update. Why does it do that? WHY? I bought the stupid thing, I would like to have the opportunity to be able to USE IT whenever I want. But nooooo.   When that was done, I then got the opportunity to draw all the stuff used in the thing and p

atari2600land

atari2600land in personal stuff

Frank the Fruit Fly - 12/12/2022

I discovered yet another bug, this time relating to the saving. I worked for an hour or so in vain when it hit me: I looked in the compile batch file and realized I didn't update the c file I wanted to use. It was compiling using the old c file I hadn't been changing. So I changed it. If there is no save file, I figured "why display 'continue' when you can't?" So when you open the file in an emulator without a .sav file, you'll now get this: It still saves though if you open the new ga

Footage of Frank

So I attempted to make a video of Frank. I downloaded Bandicam and discovered that it had plastered a stupid Bandicam logo all over the video. I had to pay for that to go away. I reluctantly did, seeing as how the screen capture tool I had only did 30 fps while this did 60 fps. I recorded a 30 fps version and it was choppy as heck.   While I was doing the first one, I discovered another bug about Frank's animation not going if Frank reached a certain Y position. I have no idea why this

Bug fixes

So I recently came across a couple of bugs in what I thought was the final version. So I fixed them. Now I have a second release candidate. Only one person asked for the first one. I don't know if it's because hardly anyone has a Game Boy emulator, or because my programs suck. Anyway, on Monday I will begin e-mailing homebrewers seeing if anyone wants to publish it.   I've been sleeping for the most part. I woke up at 8 a.m. because my leg hurt. I took my pills, ate some breakfast, rea

Frank is finished.

Frank the Fruit Fly has been completed...unless someone finds a bug in it (no pun intended.)  Last night I composed and put in an ending song. This morning I reset the code to start at level 1 and tested the whole game. It works great. But since I know everything there is about the game and how to solve everything, it didn't take very long. Now I need some playtesters to test it. Feel free to PM me if you want to playtest the game and I will send it to you.   So all in all it took from

Ending (part 1)

Today I went to work on programming an ending in. I thought of an ending and put it in. I played the ending several times to make sure I got it just the way I wanted it to. Making changes, waiting a few minutes for it to compile (it is after all 8 banks' worth of code), played the ending, repeat. To make it easier on myself, I changed a bit of code so the game started at the ending.   I had to play through the whole thing in order to get to the ending once more. I fixed a bug about the

Busy as a fly

So even though I hurt, I worked on Frank anyway. I programmed in the boss fight yesterday. Most of today was spent working on putting in the game over screen. I must have spent about 5 hours just on that. It FINALLY clicked and I got it done. Next I will put in the ending. I have an idea of what the ending will be, I just need to program it in. And compose some music for it. The final boss fight isn't really a fight, you just need to avoid rocks being thrown for 2 minutes.   My stomach

lemon.

Day 4 or so of my really bad stomachache? (I lost count) I guess putting a lemon in Frank the Fruit Fly didn't help. But I did put a lemon in the game. I had to redesign the lemon so it looked a lot better IMO. Originally it was all speckled, but I changed it so only the opposite end from the "sun" is speckled medium gray (the lemon is light gray.)   I also got rid of the garbled frame or so before the level introduction. The trick was to turn the display off when it happened. Only I w

Frank's first boss

I went to sleep for a long time. I woke up at around midnight. I began working on my idea for the first boss Frank faces at the end of the game. I had quite the time with programming it in. I had to change background screens mid-action, so as a result, I had to turn off the screen to load a screen in and then turn it on. The result, while you can notice the screen does turn off for a few frames, it isn't too bad, so I think I have to keep it in (Any other GB programmers who can shed light on how
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